Brawl - Donkey Kong - Action - 0x11c
Entry Script
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
- ChangeSubactionRestartFrame(ThrowFJump)
Exit Script